#include "stdinclude.h"
#include "gfx/GfxSys.h"


GfxSys::GfxSys(AppRoot* const approot )
	: BaseSubsystem(approot)	
{
}


GfxSys::~GfxSys(void)
{
}



void GfxSys::init(const PlatformData& data)
{
	//this->gfxProcessor.reset( new GfxProcessor(this) );
	this->getAppRoot().getMainLoop().add( new GfxProcessor(this) );

	//TEST
	//throw InitException("test");
}